I liked how the game looked, and how the enemy looked, but thats about it tbh no offense, it kinda didn't have enough I guess, and no way to defend or run from the enemy if he saw you, but again, atleast it looked pretty
I really appreciate the feedback and the gameplay! The whole "Can't run and can't hide" aspect of the game was intentional, the key here is not to see death as a loss, but as a lesson so you can get closer to escaping! Thanks again for playing!
Such a great game wish there was a sprint button but the tension and the atmosphere and the realistic feeling I felt it game is scary Now I am scared to go to sleep
Really liked the concept of the game; a stranger has broken into your home at night and you need to escape to safety.
I think my main point that is missing in the game is stealth mechanics. For a game that is souly based on you not getting caught by a killer the protagonist seems pretty determined to die that night when they decide to automatically open every door you're next to or can't crouch for the advantage of hiding behind objects. I think the addition of a crouch button can help a lot considering the small tight map you're in with no real way of hiding.
However, I still enjoyed the hunt for keys while hearing heavy boots behind me, the fact that your character can't run unless they've been seen actually may be a great rule that adds to the scary tension.
Firstly I want to say that I really appreciate the feedback and will absolutely take your suggestions into account for my next games, as I am doing for everyone else's suggestions. They help me evolve as a newbie game developer and I am grateful for the constructive criticism.
Secondly, While you are not the first to suggest a stealth mechanic. My intention with this game is to make the player feel constant danger and feel like nowhere is safe, as it is just like a nightmare. Hence the reason why you can't sprint, can't attack and etc.. Your only tools of survival are your ears and the lean mechanic. The player is severely underpowered intentionally. I felt as giving the player a hiding mechanic will give him a level of security, which is not what I want for this particular project. Its a short experience, based purely on trial and error. I want to make the player feel absolutely amazing when he finally escapes because of the difficulty and the learning that happens at every death. That seems to work as most gameplays I've seen shows exactly that. The experience is not gonna grab your hand and help you. If I was to include a hiding mechanic and more hints, the game would last for 4-5 mins and the players would not feel as accomplished when they beat it as they are feeling with the current underpowered style. I also wanted it to feel a little different than the generic indie horror formula. That's just how I imagined this project, some people really like this direction, some don't. I don't blame you if you don't, this was also my first public game too. I have alot more planned for my next games!
I FEEL THE NEED TO APOLOGIZE. I COULDN'T FIGURE IT OUT AND, BECAUSE OF THIS, I WALKED AWAY DEFEATED. THIS GAME CREEPED THE HELL OUT OF ME WITH JUST THE AMBIANCE AND SOUND. I WILL COME BACK AND SEE IF I CAN DEFEAT THIS PSYCHO MANIAC. GREAT GAME! HIGHLY RECOMMEND. KEEP IT UP!
The claustrophobic atmosphere in this game, the one that follows you around like a loyal dog of the worst kind, sets the player constantly on the wrong foot, so s/he trips and falls. Several times, in my case. Personally, I loved it. Had a good time figuring out, how to [finally] get out :o]
Great game love the graphics, you did a great job on this I hope to eventually see more lvls or different locations as well. its a different spin of the find the items and escape kind of horror game. i have included your game in a 3 scary games video!
Very scary and tense game. I like how you placed the keys in random places throughout the house so the player is forced to search all rooms instead of going back to the exact same areas in a new game. The stranger was absolutely terrifying - trying to avoid him was a heart pounding experience. I think an option to hide would have added a nice touch of suspense to the game. Oh, and one more thing - I loved the music at the end of the game. Well done VicDeathMetal!
The concept was really well executed and felt very dreamlike. Wish I had the option to turn off motion blur though. The experience is short, but it's also an excellent prototype and shows what the developer is capable of whether for this game or for any future projects. Well done, dev!
This was great! Looks really good, plays nice and smooth, and builds up anxiety in all the right ways. I gave some additional thoughts at the end of the video. Great work!
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could I get a transparent version of the logo for a thumbnail
I liked how the game looked, and how the enemy looked,
but thats about it tbh no offense,
it kinda didn't have enough I guess, and no way to defend or run from the enemy if he saw you,
but again, atleast it looked pretty
I really appreciate the feedback and the gameplay! The whole "Can't run and can't hide" aspect of the game was intentional, the key here is not to see death as a loss, but as a lesson so you can get closer to escaping! Thanks again for playing!
Really liked the concept of the game; a stranger has broken into your home at night and you need to escape to safety.
I think my main point that is missing in the game is stealth mechanics. For a game that is souly based on you not getting caught by a killer the protagonist seems pretty determined to die that night when they decide to automatically open every door you're next to or can't crouch for the advantage of hiding behind objects. I think the addition of a crouch button can help a lot considering the small tight map you're in with no real way of hiding.
However, I still enjoyed the hunt for keys while hearing heavy boots behind me, the fact that your character can't run unless they've been seen actually may be a great rule that adds to the scary tension.
Thanks alot for playing and the suggestions.
Firstly I want to say that I really appreciate the feedback and will absolutely take your suggestions into account for my next games, as I am doing for everyone else's suggestions. They help me evolve as a newbie game developer and I am grateful for the constructive criticism.
Secondly, While you are not the first to suggest a stealth mechanic. My intention with this game is to make the player feel constant danger and feel like nowhere is safe, as it is just like a nightmare. Hence the reason why you can't sprint, can't attack and etc.. Your only tools of survival are your ears and the lean mechanic. The player is severely underpowered intentionally. I felt as giving the player a hiding mechanic will give him a level of security, which is not what I want for this particular project. Its a short experience, based purely on trial and error. I want to make the player feel absolutely amazing when he finally escapes because of the difficulty and the learning that happens at every death. That seems to work as most gameplays I've seen shows exactly that. The experience is not gonna grab your hand and help you. If I was to include a hiding mechanic and more hints, the game would last for 4-5 mins and the players would not feel as accomplished when they beat it as they are feeling with the current underpowered style. I also wanted it to feel a little different than the generic indie horror formula. That's just how I imagined this project, some people really like this direction, some don't. I don't blame you if you don't, this was also my first public game too. I have alot more planned for my next games!
The game was really awesome!
I couldn't get out first and it took me 20+ tries. Nice game.
Awesome game! Really enjoyed playing it!
I loved this game!
Comments below clip;
The claustrophobic atmosphere in this game, the one that follows you around like a loyal dog of the worst kind, sets the player constantly on the wrong foot, so s/he trips and falls. Several times, in my case. Personally, I loved it. Had a good time figuring out, how to [finally] get out :o]I really appreciate the kind words! Thank you so much for playing!
Oh yeah it is 😈
This was a fun Hide and seek type game i had a fun time figuring it out!
Thank you so much for playing!
can you make it for Mac please creator
help i keep getting this message saying my graphics arent supported
but the game still runs
Yeah, I saw other people having that issue, I'll see what I can do about it
Hi! Would you like a Spanish translation for your game? if so, please contact me!
This game was hard AF, but i still had a fun time playing it. Check out my gameplay and let me know what you think. Thanks!!
Thanks for playing! Really appreciate the gameplay
Great game love the graphics, you did a great job on this I hope to eventually see more lvls or different locations as well. its a different spin of the find the items and escape kind of horror game. i have included your game in a 3 scary games video!
Really appreciate the kind words! Thank you so much
Genuinly one of the scariest indie horrors I have ever played! Absolutely fantastic, I was very impressed. ☺️
I loved your stream, thank you very much for playing and jamming out to the credits hahaha
Thanks alot for the gameplay! Glad you enjoyed the game
no problem man you welcome :)
TIME TO MOVE TO ANOTHER HOUSE
Thanks alot for playing! Loved your personality
hi, big thx for the game. greetings from rosti 😊
Great gameplay! Really appreciate it!
Very scary and tense game. I like how you placed the keys in random places throughout the house so the player is forced to search all rooms instead of going back to the exact same areas in a new game. The stranger was absolutely terrifying - trying to avoid him was a heart pounding experience. I think an option to hide would have added a nice touch of suspense to the game. Oh, and one more thing - I loved the music at the end of the game. Well done VicDeathMetal!
Thank you so much for the kind words and the gameplay!
I love the setup it’s like everyone’s home and I can feel my deepest fear
Really appreciate the compliments for the music at the end hahaha Really enjoyed your gameplay!
Yeah,that hit me hard :D
I have to say if you really have this dream every night ... you are damaged for your life. Good game. ✌✌✌✌
Not every night hahaha but it is the most recurring dream for many years. Thank you so much for playing!
✌😊
This is really creepy and scary. I like this game.
Really appreciate the gameplay! Thank you so much
Love how the stranger stalks you!
Great gameplay! Thank you so much for playing!
Great game! Thanks for making it!
I love how the screenshots look, definitely going to check it out!
Really glad you liked them!
This was a really creepy game. I like how the killer stalks around the house and you can see him through the windows. Keep up the good work!
Thanks alot! Really glad you liked it!
I am going to try this tonight on twitch =D. https://www.twitch.tv/twallsx4
The concept was really well executed and felt very dreamlike. Wish I had the option to turn off motion blur though. The experience is short, but it's also an excellent prototype and shows what the developer is capable of whether for this game or for any future projects. Well done, dev!
Thanks alot for the gameplay! Really enjoyed your suggestions too. My next games will have a motion blur option too.
I'm really glad you made the dream connection to the game as it is very true that I based it off my nightmares and wanted it to feel like one.
Thanks for playing! Might revisit this game in the future when I really get good at UE5.
Wow, this was great thanks :)
Great gameplay! Thank you so much for playing!
Great game!
Thank you so much! Really grateful for the video!
Good horror game
Thank you so much for everything! Your suggestions are great. Really appreciate the playthrough!
Show post...
good prototype
Thank you so much for playing!
Great video haha! Really appreciate the feedback and support!
Thank you! Thank you for developing!